We suggest adding at least a 20 milliseconds Delay between keys, so the input was recognized properly. Note, that lots of games may ignore the input of key sequences if the elements of a sequence don’t have a pause between them. If you need to add pauses between each key in the combo, we suggest this option to economize your time (instead of setting each of the pause elements manually). The following options are available for Execute at once mode only:ĭelay between keys option permits setting the pause that will reproduce between the elements of a sequence (meaning, the nodes for example if you set a combo of A down - A up - B down - B up the pause will reproduce between A down, A up, B down and B up). Remove all pauses button premits to wipe all pauses from the combo, and leave the button presses only. It’s important to know that as an independent combo sequence element, Rumble will reproduce during the specified time, and all the other keys that are after it in the sequence will reproduce once Rumble is finished.Ĭlean button permits wiping all the changes you have added to the sequence. Rumble button permits you to add haptic feedback to your combo: this will be the part of a combo, with a customizable duration. This is useful for key sequences like Ctrl+C - Break - Ctrl+V to simplify the copy-paste process and complete it in two button clicks. You can add up to 32 breaks to one combo. Or just convert the sequence to Execute at once.Ĭombo break button permits adding a break, which divides the combo into several parts: the combo will stop reproducing after each break, and continue once the button is pressed again. So if you add some pauses to it, remember that you need to hold the button a little longer so the pause would fully reproduce. Note, that Hold until release mode fires while the button is held down. You can drag the pause element, if you put it between the key down and key up elements - the button will stay pressed during the set period of time. Pause button adds a pause element: you can configure the time in milliseconds up to almost 12 hours. And in general, recording the combo is easier than entering it key by key. This feature is useful to create long combos or combos that require fixed pauses between its elements. Start recording button enables the macro recorder: you can press keyboard or controller buttons to recreate the combo pattern with the controls itself and pauses between presses. Here are the instruments that will help you manage the combo, and that are available for both Hold until release and Execute at once modes: Some options described further are available for Execute at once combos only. You have an opportunity to build a more complex sequence from different keys, while some of them can still be pressed together, and some can be pressed individually.
#Mapping keyboard keys to a controller windows#
This is perfect for windows shortcuts like Ctrl+C (Copy), Ctrl+Shift+Esc (Open Task Manager), and other ones.Įxecute at once is the mode, where you can set and change the order of both downs and ups of each key. And when you release the button with a combo, all of them will go up. That means, that when you press a button with the combo, all the buttons will go down at the same time. Hold until release is the mode where you only set the key presses (key down). After reWASD 5.8, you can use Ctrl+C, Ctrl+V shortcuts and Delete button as actions in Key Combo editor.Įach combo has two modes, Hold until release and Execute at once. Starting with reWASD 5.7.1, you can use Multiselect in Key Combo editor: use Copy, Paste and Replace tools to modify your combo. This reWASD version also allows you to use 1-10ms pauses in combos. Since reWASD 5.6, you can record Stick moves in the combo editor, and add partially pressed triggers as a part of the combo. With Combo Editor you can choose one-finger and two-finger swipes zoom in and out right, left, center and multiple touchpad taps and configure the duration of these actions. Starting with reWASD 5.4, we have implemented the emulation of DualShock 4 swipes. These notions will be used further in the description. Note, that reWASD differs key press (down) - the moment when you press one or more buttons down, and key release (up) - the moment when you let them go.
#Mapping keyboard keys to a controller trial#
Combos for controller buttons are available if both Combo and Advanced Mapping features are purchased, or if they’re in their trial period.
Key Combo is available if the Combo feature is purchased, or if its trial period is active. Combo feature permits creating macro sequences of keyboard keys, mouse clicks, and controller buttons.